SOUTHERN METHODIST UNIVERSITY Professor of Practice - SMU Guildhall in DALLAS, Texas

Positions: Professor of Practice Position #: 00052867 Start Date: est. August 1, 2018 Build the future of the video game industry: We are looking for faculty to fill two positions in an area of specialization: Gameplay Creator, Team Game Production, Art or Programming. Please apply to any/multiple as applicable. Professor of Practice: Teaching positions are full-time on an annual renewal cycle (non-tenure track). Professor of Practice schedules follow the 10-month academic calendar. Faculty members are encouraged to use the other months to practice their craft and maintain credentials as digital game development professionals as well as researchers. Gameplay Creator (Mission Designer, Scripter, Level Designer, World Builder) Position requirements include: Strong technical skills with game editors and/or other game content creation tools Strong problem solving and technical troubleshooting ability Expertise in at least one of the following areas (and analytical knowledge of the others): scripting, design, and/or level layout (from a gameplay perspective) Ability to create and communicate game and/or level designs in context of your expertise Ability to articulate basic principles of quality video game design A minimum of five years of experience in the game development industry, with at least two major shipped games Knowledge of current best practices in game development Ability to work well in a team based environment Excellent oral communication and technical writing skills Preferred position qualifications include: Familiarity with one of the following engines/editors (or equivalent proprietary engine): Unreal, Unity, Creation Kit (Skyrim, Fallout 4), Source (Half Life 2/Portal/Left 4 Dead) Proficiency in Photoshop and 3D Studio Max for 2D/3D pipeline for digital asset creation Scripting/knowledge in multiple programming languages, especially: Lua, Blueprint, C#, C++, Java, JavaScript Experience as a lead level designer or lead designer Team Game Production Position requirements include: Project management skills o Ability to create, track and manage software development teams o Familiarity with Iterative, Agile, and Rapid Application development Knowledge/experience in publishing (business & marketing of gaming), contracts, budgets, P&L A minimum of five years of experience in the game development industry, with at least two major shipped games Knowledge of current best practices in game development Ability to work well in a team based environment Excellent oral communication and technical writing skills Preferred position qualifications include: Familiarity with one of the following engines (or equivalent proprietary engine): Unreal, Unity Multiple platform and genre game development experience Experience as an internal studio producer Art Position requirements include: Strong 3D digital asset creation and traditional 2D skills Proficiency in Photoshop, 3D Studio Max, and Mudbox (or equivalent sculpting software) A minimum of five years of experience in the game development industry, with at least two major shipped games Knowledge of current best practices in game development Ability to work well in a team based environment Excellent oral communication and technical writing skills Preferred position qualifications include: Familiarity with one of the following engines/editors: Unreal, Unity Experience as a lead artist Programming Position requirements include: Excellent C/C++ proficiency and design skills, solid math background, and solid engineering skills A minimum of five years of experience in the game development industry, with at least two major